JEUXACTU: Your way of communicating on Watch Dogs 2 is completely different from what was done with the first episode. We have the right to a livestream with the intervention of developers, many images of gameplay in-game, without artifice, it is less in the spectacular and more in the explanation. I feel that the bad buzz caused by the graphical downgrade related to the first Watch Dogs has had an impact on you. Am I wrong?
Dominic Guay: when communicating around an open world game, the great difficulty of the exercise is to recreate at best the richness of the universe. This is much more complicated than a game focused solely on a narrative or dramatic look. I think it is possible to do both at once, but taking that path, we miss many details of the game, including the systems you put in place. Regarding the bad buzz and effect the downgrade graphic which you refer, we must put in the context of the time. At that time, the new consoles were not working outputs and blind. It is therefore projected in a technology that does not yet exist. Today things are different, the PS4 and Xbox One soon three years of existence, we begin to master their tools, which allows us to project ourselves with true accuracy of the final result. Today, I am very confident about the game that I present to the consumer, the player and I even think that we can further improve the game, give it a shot of polish and more by its release.
with regard to the bad buzz and effect the downgrade chart which you refer, we must put in the context of the time. At that time, the new consoles were not working outputs and blind. It is therefore projected in a technology that does not yet exist.
You have also decided to change the environment and get rid of Aiden Pearce. What are the reasons that led you to change your character? Vis-à-vis criticism of his lack of charisma, perhaps?
When developing a game open world, the fact of a change of scenery helps refresh the series. After Chicago, we had all wanted to change place and San Francisco brought something interesting in the fact that this city is considered the capital of the new technologies. That’s where based in Silicon Valley and this is where new ideas are born every changing and will continue to change our lives. So, for a game like Watch Dogs 2 where technology and connected devices are of great importance, San Francisco has imposed itself. Imagine the power hacker world’s largest IT companies, which is fertile ground to tell the story you want.
As for the character of Marcus it was born after the creation of San Francisco. We wanted a character who was sticking to its environment. Aiden Pearce was a good representation of Chicago is a city known for its high crime, Al Capone and all. San Francisco, it’s an eclectic place, more open-minded I want to say, and this is where new technologies are born. So Marcus is a little synthesis of all these elements there. He was born in Oakland, he grew up in Oakland. Culturally, it is someone who is willing to try to do everything. It is the synthesis of this world and this fits perfectly with Silicon Valley. And I confess that you also wanted to explore that point of view he is a hacker and what better way for a hacker that can be found in the capital of these new technologies. It was therefore the ideal character for us. Marcus is someone who finds himself in DedSec, it shares the same ideas with this group of hackers, something that was not the case with Aiden, who was more of a lone wolf. He could hardly have imagined being part of this group.
As for the character of Marcus, was born after the founding of San Francisco . We wanted a character who was sticking to its environment. Aiden Pearce was a good representation of Chicago is a city known for its high crime, Al Capone and all. San Francisco, it’s an eclectic place, more open-minded I want to say, and this is where new technologies are born. So Marcus is a little synthesis of all these elements there.
So, that means we will not find Aiden Pearce in the Watch Dogs 2. You ‘have set aside and there will be no link screenplay, I guess …
Aiden Pearce is an integral part of the universe of Watch Dogs, so we respect all that was made around him. It is therefore certain that it existed in the time in the world of Watch Dogs and actions have had significant consequences that resonate in Watch Dogs 2. And who knows, maybe you’ll find the characters you already know …
There has been much criticized for Watch Dogs not propose a real combat system in hand-to-hand, with just a few contextual actions to achieve. For Watch Dogs 2, you have developed all that side, plus the baton which was replaced by that little ball that Marcus has in hand, the Thunderball. That too is something you changed following the wrong player feedback?
In fact, with hindsight, it was noted that the system of fight melee Watch Dogs was perhaps too contextual, because the only melee attacks were reserved for only certain enemies. Thing that has frustrated many players who also wanted to have the freedom that they wanted to hit in the game. So we opened our melee system plus a form of progress, in the sense that we move away from the system first Watch Dogs which suddenly put down target foe. So it was a single, fatal blow and it was noted that it posed many problems. By offering a real combat system, we also improved our entire ecosystem. Let me explain: in Watch Dogs, if the police landed, it was necessarily for you, for Aiden Pearce. If an NPC react, this was also because the hero. In Watch Dogs 2 now, the police can be called to something else, people can argue them in the street also. So improving this ecosystem, we immediately knew that we could not just limited to our combat system one fatal attack. It was really not realistic, so we decided to graduate this system to give it more substance. That said, we did not do a combat system with tricks and based on timing, as Watch Dogs 2 is a game that wants quick in his actions, with the addition of gunfights and the possibility of hacker full of things. That’s why we had the idea to integrate this Thunderball that brings the dynamics and effectiveness, that history no longer only limited to executions as was the case in the first episode.
the Thunderball is the only stab it will have in the thu ? Will he make it evolve?
It’s his favorite weapon yes. Otherwise, he can use his fists if he does not knock straight people.
How did you manage the balance of this gameplay that is more open now advertisement? The player is it free to act or are you forced her hand by imposing a fighting technique in different situations?
We were given the mission to unleash the player to understand a situation as he wants. It was noted with the first Watch Dogs players had their preferences. Some prefer the infiltration side not being detected, others are more fit-in, love to blast off and play nag. And then there are those who only play with the hacking to keep a certain distance from the enemy. And of course, there are people who mix things a little. It was therefore important for us to keep it all intact. So yes it’s true, some missions imposed a specific playing style and that’s something we abandoned in Watch Dogs 2. On the player really wants to be free to act and as you said, keep a balance in the gameplay was something important to us.
this question was much thought in the development process, but ultimately, it s ‘realized that the gameplay Watch Dogs is not necessarily compatible with the use of flying vehicles like helicopters. But nevertheless, much has listened to the players who have called for flying vehicles, because it’s true that it’s pretty cool to be able to gain altitude in an open world game, particularly when it comes to a city, where the idea of integrating the flying drones.
one of the great frustrations in the first Watch Dogs was no flying vehicles, stuff that players enjoy in the open-worlds, get high. Aside from the flying drone that we saw in the video livestream, will he finally flying helicopter-type gear or plane?
We thought a lot about this issue the development process, but ultimately, it was realized that the gameplay Watch Dogs is not necessarily compatible with the use of flying vehicles like helicopters. It is important for us to enhance the power of our person of hacking and physical point of view, namely the shoot and conduct. By introducing helicopters, it was found that caused an imbalance in the game. But nevertheless, much has listened to the players who have called for flying vehicles, because it’s true that it’s pretty cool to be able to take altitude in an open world game, particularly when it comes to a city, where the idea of integrating the flying drones. It matchait completely with this world of hacking as it is a tool that allows precisely to spy on people, hack quietly. So yes, flying drones have nothing original, but no one used them in our own way, in a completely open world. They can be used at any point in the game, and you can spend the drone to the character and vice versa a snap. And the flying drone also has interesting features exploration, as Marcus can identify quickly areas of missions. That’s how we found our way to rise in the air for Watch Dogs 2.
We have seen in the video that it is now possible to hack any NPC in the game. is this really a thorough feature in the game or is it just a mere gimmick, just for fun?
in the first Watch Dogs, there was a notion of resources related to hacking that caused your smartphone unloaded at as its use. But ultimately, this is not something that happened very often and since we made these changes, it happens all the time, that is to say, we can now hacker many more potential targets, the number of opportunities has increased and as a result, the value of hacking and resources has also increased. So you have more opportunities than you have resources, so suddenly, it has found the right because momentum can truly establish a tactic in piracy. It opens a little more our game system by providing more freedom to the player. Best before there was only one type of hacking, while in Watch Dogs 2, there are four now. So by increasing the number of targets and piracy types, it offers even more strategy to the player.
About the skill tree, what are the changes in Watch Dogs 2 ?
We started on the same basis as the first Watch Dogs, that is to say, a skill tree divided into various parts: shoot, driving, fighting, piracy. We can ramp up, as and as DedSec rises also in power, which means that Marcus is somewhere related to his group of hackers. This time, it gives a little more information to guide the player more to his preferred style of play, it is rather kind of infiltration, combative, or manipulative. However, it remains completely free to choose improvements related skills. If the increase in Marcus skills is usually done by changing DedSec, other features will increase based on items you can find during missions.
Even better, before there was only one type of hacking, while in Watch Dogs 2, there are four now. So by increasing the number of targets and piracy types, it offers even more strategy to the player.
Since it is always about open world with Watch Dogs 2, have you thought of developing the marine aspect that was clearly under-exploited in the first episode? Can we expect real underwater mission now, just as one can find in GTA 5 Uncharted 4 and more recently since the game takes place on the San Francisco Bay?
It is true that the maritime aspect is something on which we have invested a lot, more vehicles, more types of boat. Enemies can now use them as the boats, which was not the case in the first Watch Dogs. Now the police is able to pursue you also on the water. Now under water … Let’s say Marcus is able to do many things, he knows how to swim, but there is no diving (laughs).
You seem to have kept the seamless side of the first multi Watch Dogs. How have you changed the recipe in this sequel? Are the missions in multi still limited to areas of open-world or did you open the playing field?
It is more seamless than ever. Now all our online content is seamless and it is even bi-directional, that is to say that both players have no loading time and can meet in San Francisco in a completely transparent manner. The seamless side is open to the whole game, which means that players can meet anywhere in the city. In the first Watch Dogs, multi online was very focused on the activities “Opponent vs. AI.” We kept working on it of course, but our aim was also to provide a cooperative aspect, as well it stuck to the spirit of group linked to DedSec. And it’s so fun to play with friends in an open world
what does that mean? We can expect a gameplay inspired by The Division for example? Have you inspired by this game for Multi Watch Dogs 2?
The Division is a rather different game Watch Dogs. It has been designed and developed only for the multi, then it is difficult to do the same. But it is true that it is hard not to be inspired and one of the great qualities that I rent in The Division is that they have managed to show through this power of evolution of his character and adapt this power then our way of playing. It is this aspect that was inspired by The Division, so that players can create their own vision of Marcus somehow.
And what about the coop ‘then? Can we move forward in history playing more?
There are several elements that are integrated into this notion of coop ‘in Watch Dogs 2. There is that we call operations in the game that are played mostly solo, because it is moments from the history of the game, it’s very narrative. And anyway, these specific operations appreciate more solo because there are quite a cinematic example. However, it has also created other kinds of operations that are made to be played both solo and coop ‘, but which are nevertheless well suited for the game to many. I mean by that that there is a high replay value on these missions, with multiple levels of challenge, while adapting also to the power of the players. What you need to know is what does it matter that you link these solo missions in co-op ‘, you will still advance the story. These are not two different things, but two different ways to get to the end of the game.
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